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Diablo 3: Die PTR Patchnotes zu Patch 2.5.0

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In der vergangenen Nacht wurde der für Diablo 3: Reaper of Souls bestimmte neue Patch 2.5.0 überraschenderweise von den Entwicklern auf den öffentlichen Testserver dieses Titels aufgespielt und kann dort nun einige Zeit lang von allen daran interessierten Spielern ausprobiert werden Gleichzeitig damit veröffentlichten die Mitarbeiter von Blizzard Entertainment dann auch wieder offizielle Patchnotes zu diesem Update auf ihrer offiziellen Communityseite, die die Spieler dieses Titels darüber informieren sollen, was für Neuerungen und Änderungen dieses kommende Update eigentlich mit sich bringen wird. Diesen Patchnotes zufolge beinhaltet der neue Patch 2.5.0 unter anderem die bereits auf der Blizzcon 2016 vorgestellte Rüstkammer, einen speziellen Lagerbereich für Handwerksmaterialien, eine neue Form von legendären Gegenständen mit der Bezeichnung “Primal Ancient” und mehrere Anpassungen an den Ausrüstungsteilen des Spiels. Weitere Informationen zu diesem Update findet ihr in folgenden Patchnotes.

 

 

PTR PATCH 2.5.0 – v2.5.0.43355

Last updated January 31 @ 2 PM PST.

General

  • New Feature: Armory
    • Players may now save up to five different builds per character using the Armory
      • This new feature can be found in the town hub within each Act
    • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
      • Equipping a saved armory build will automatically swap items and gear between the character and stash
  • New Feature: Crafting Mat Storage
    • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
      • This tab can be accessed through the Inventory window

 

 

Classes

  • Crusader
    • Shield Glare
      • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects

 

 

Items

  • General
    • Primal Ancient Items
      • Legendary and Set items will now have a chance to roll as Primal Ancient
      • These items are more rare than Ancient items and have increased stat ranges
  • Legendary Items
    • The following items have been adjusted
      • Rimeheart
        • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
      • Strongarm Bracers
        • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
        • The damage bonus duration has been increased to 6 seconds
  • Class Specific Items
    • The functionality of some items has changed
      • The Barber
        • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
        • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
          • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
          • Players will need to re-equip the power in the cube for the updated version to appear
      • Manald Heal
        • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
          • Note: This change will appear in an upcoming PTR patch

 

 

Adventure Mode

  • Greater Rifts
    • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
      • Torment I – VI: No Requirement
      • Torment VII: Solo Greater Rift 30
      • Torment VIII: Solo Greater Rift 35
      • Torment IX: Solo Greater Rift 40
      • Torment X: Solo Greater Rift 45
      • Torment XI: Solo Greater Rift 50
      • Torment XII: Solo Greater Rift 55
      • Torment XIII: Solo Greater Rift 60
    • Note: This change only applies to players on PC / Mac
  • Set Dungeons
    • Unhallowed Essence
      • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
    • Armor of Akkhan
      • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
    • Delsere’s Magnum Opus
      • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
  • Bounties
    • Bonus Acts have been removed
      • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches

 

 

 

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